Vision Release
Spell Normal

Vision Release

  • Archetype:
  • Vision HERO

  • View:
  • 3915




Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 7, 2026
48± 8/ 100
Power Score
Intrinsic 45
Deck 50

Vision Release — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 50 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Starter / Combo enabler

Why it scores here

Vision Release converts a Vision HERO monster already sitting in the Spell & Trap Zone into a Special Summon, and its graveyard effect banishes itself to add a Vision HERO monster from the graveyard to hand. That is a recursion-and-setup role with real but narrow conversion, and it has no negation or hand-trap reach. The 14-deck sample (8 Heroic, 3 Artifact, 85.7% in gameplay type 7) shows it is consistently played, but guardrail 3 means that frequency only confirms accessibility, so it does not raise the score. The absence of combo, guide and usage-statistics evidence keeps the score in the mid-40s.

Axis scores

Axis Score Evidence
Accessibility 40 Needs a live Vision HERO monster in the S/T zone or a Vision HERO monster in the graveyard, and the deck sample shows it is run in 14 of 14 decks with top partners at 100%, so access is practical in its homes (observed, verified).
Combo & Conversion 35 The text only gives a single Special Summon from the S/T zone with no recorded board examples, so the conversion is one body plus any further value from the summoned monster (inferred).
Resource Economy 50 The graveyard effect is a 1-for-1 recovery: the card banishes itself to add one Vision HERO monster to hand, so it recovers value without net card gain on its own (verified, inferred).
Effect & Interaction 10 The card has no negation, removal, or hand-trap effect, so it offers no opponent interaction (verified).
Material Utility 30 It is a Spell Card with no material value, so it contributes nothing as a material body (verified).
Resilience & Flexibility 40 The graveyard recovery can still be used after the card leaves the field, but its main effect is lost when the card is negated and it has no redundancy beyond one or two copies in most decks (inferred).
Deck-Building Efficiency 70 Its average of 1.64 copies per deck, with no garnet, lock, or self-restriction in the evidence, makes it a clean and cheap card to run (observed, verified).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler. Intrinsic ≈ 45, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in 14 of 14 sampled decks, all of them Vision HERO-adjacent shells
  • Graveyard effect recovers a Vision HERO monster to hand
  • Cheap to run with low copy counts and no garnet or lock restrictions

Weaknesses

  • No negation or interaction effect
  • Requires a Vision HERO monster in the S/T zone or graveyard to do anything
  • No recorded board or combo evidence to confirm conversion strength

Counters / choke points

  • Spell negation, since the card is a Spell that is lost when negated
  • Graveyard hate that stops the banish-and-add recovery

Best use

Graveyard recovery with a one-card backrow Special Summon. Decks: Vision HERO shells, Heroic builds that run Vision HERO monsters.

Evidence & gaps

  • Verified: Card text: S/T-zone Special Summon of a Vision HERO monster, and graveyard banish-to-add recovery; 14 of 14 sampled decks run it, with 1.64 average copies; No negation or hand-trap effect in the text
  • Observed: Top partners co-occur in 93-100% of the sampled decks; Gameplay type 7 accounts for 85.7% of the sample
  • Inferred: Recovery is 1-for-1 and does not produce net card advantage; Role is recovery-led, with a secondary Starter/Combo enabler role
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only











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