Spell
NormalVision Release
Archetype:
Vision HERO
View:
3915
Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.
Vision Release — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 50 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Starter / Combo enabler
Why it scores here
Vision Release converts a Vision HERO monster already sitting in the Spell & Trap Zone into a Special Summon, and its graveyard effect banishes itself to add a Vision HERO monster from the graveyard to hand. That is a recursion-and-setup role with real but narrow conversion, and it has no negation or hand-trap reach. The 14-deck sample (8 Heroic, 3 Artifact, 85.7% in gameplay type 7) shows it is consistently played, but guardrail 3 means that frequency only confirms accessibility, so it does not raise the score. The absence of combo, guide and usage-statistics evidence keeps the score in the mid-40s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Needs a live Vision HERO monster in the S/T zone or a Vision HERO monster in the graveyard, and the deck sample shows it is run in 14 of 14 decks with top partners at 100%, so access is practical in its homes (observed, verified). |
| Combo & Conversion | 35 | The text only gives a single Special Summon from the S/T zone with no recorded board examples, so the conversion is one body plus any further value from the summoned monster (inferred). |
| Resource Economy | 50 | The graveyard effect is a 1-for-1 recovery: the card banishes itself to add one Vision HERO monster to hand, so it recovers value without net card gain on its own (verified, inferred). |
| Effect & Interaction | 10 | The card has no negation, removal, or hand-trap effect, so it offers no opponent interaction (verified). |
| Material Utility | 30 | It is a Spell Card with no material value, so it contributes nothing as a material body (verified). |
| Resilience & Flexibility | 40 | The graveyard recovery can still be used after the card leaves the field, but its main effect is lost when the card is negated and it has no redundancy beyond one or two copies in most decks (inferred). |
| Deck-Building Efficiency | 70 | Its average of 1.64 copies per deck, with no garnet, lock, or self-restriction in the evidence, makes it a clean and cheap card to run (observed, verified). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler. Intrinsic ≈ 45, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 14 of 14 sampled decks, all of them Vision HERO-adjacent shells
- Graveyard effect recovers a Vision HERO monster to hand
- Cheap to run with low copy counts and no garnet or lock restrictions
Weaknesses
- No negation or interaction effect
- Requires a Vision HERO monster in the S/T zone or graveyard to do anything
- No recorded board or combo evidence to confirm conversion strength
Counters / choke points
- Spell negation, since the card is a Spell that is lost when negated
- Graveyard hate that stops the banish-and-add recovery
Best use
Graveyard recovery with a one-card backrow Special Summon. Decks: Vision HERO shells, Heroic builds that run Vision HERO monsters.
Evidence & gaps
- Verified: Card text: S/T-zone Special Summon of a Vision HERO monster, and graveyard banish-to-add recovery; 14 of 14 sampled decks run it, with 1.64 average copies; No negation or hand-trap effect in the text
- Observed: Top partners co-occur in 93-100% of the sampled decks; Gameplay type 7 accounts for 85.7% of the sample
- Inferred: Recovery is 1-for-1 and does not produce net card advantage; Role is recovery-led, with a secondary Starter/Combo enabler role
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only






